Coverart for item
The Resource Real-time rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman

Real-time rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman

Label
Real-time rendering
Title
Real-time rendering
Statement of responsibility
Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Creator
Contributor
Subject
Language
eng
Summary
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style
Cataloging source
DLC
http://library.link/vocab/creatorDate
1971-
http://library.link/vocab/creatorName
Möller, Tomas
Dewey number
006.6/773
Illustrations
illustrations
Index
index present
LC call number
T385
LC item number
.M635 2008
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1958-
http://library.link/vocab/relatedWorkOrContributorName
  • Haines, Eric
  • Hoffman, Naty
http://library.link/vocab/subjectName
  • Computer graphics
  • Real-time data processing
Label
Real-time rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 921-1002) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Visual appearance -- Texturing -- Advanced shading -- Area and environmental lighting -- Global illumination -- Image-based effects -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Acceleration algorithms -- Pipeline optimization -- Intersection test methods -- Collision detection -- Graphics hardware -- The future
Dimensions
24 cm
Edition
3rd ed.
Extent
xviii, 1027 pages
Isbn
9781568814247
Lccn
2008011580
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • ocn213765720
  • (OCoLC)213765720
Label
Real-time rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Publication
Bibliography note
Includes bibliographical references (pages 921-1002) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Visual appearance -- Texturing -- Advanced shading -- Area and environmental lighting -- Global illumination -- Image-based effects -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Acceleration algorithms -- Pipeline optimization -- Intersection test methods -- Collision detection -- Graphics hardware -- The future
Dimensions
24 cm
Edition
3rd ed.
Extent
xviii, 1027 pages
Isbn
9781568814247
Lccn
2008011580
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • ocn213765720
  • (OCoLC)213765720

Library Locations

    • Vancouver Public Library - Central Branch Borrow it
      350 West Georgia Street, Vancouver, BC, V6B 6B1, CA
      49.280188 -123.114755
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